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Flipbooks in the Classroom: A Fun Way to Teach Animation

Almost everyone has experimented with a flipbook at some point—whether by doodling in the corner of a notebook or flipping through the pages of a textbook to make a simple animation come to life. Flipbooks offer a hands-on, engaging way to introduce students to the fundamentals of animation, bridging art, science, and storytelling in a format that’s easy to grasp. In this post, we’ll dive into the fascinating history of flipbooks, explore their value in the classroom, and share practical techniques for making them. From gathering basic materials to creating animations with dots, lines, and stick figures, this guide will provide you with the tools you need to bring flipbooks to life—one page at a time.

Why Flipbooks?


Flipbooks are a simple, hands-on way to introduce students to animation. By drawing a sequence of slightly different images on each page, students create the illusion of movement as they flip through. This activity helps them grasp a key principle of animation—using a series of changing images to simulate motion. Beyond animation basics, flipbooks encourage creativity and critical thinking. Students can use them to tell stories, experiment with visual expression, and refine their drawing and sequencing skills. They also serve as tools for organizing ideas, illustrating concepts, and modeling real-world phenomena, strengthening observation and cause-and-effect reasoning.

This activity helps them grasp a key principle of animation—using a series of changing images to simulate motion.

Flipbooks also have historical significance. Invented in 1868 by John Barnes Linnett and originally called the kineograph, they demonstrated the persistence of vision—the foundation of animation. They paved the way for innovations like the zoetrope and praxinoscope, eventually leading to modern motion pictures. Their advantages in the classroom are clear: they’re simple to make, requiring only paper and a pencil; they’re accessible, with minimal cost and setup; they provide a hands-on experience that makes animation tangible; and they spark creativity, allowing students to bring their ideas to life.

Activity Guide

To make flipbooks, you’ll need small, uniform pages that flip easily. Sticky notes are great for beginners—they’re inexpensive, pre-bound, and easy to handle. You can even split a larger pad into multiple flipbooks. However, their adhesive limits drawing space to the bottom edge. Blank flipbooks, designed for animation, have sturdier pages and a smooth flipping action, making them ideal for more polished projects, though they may feel intimidating for beginners. Loose paper or index cards with a binder clip can also work, but they’re harder to manage and can be frustrating. For drawing, use pencils or fine-tip markers, and keep an eraser handy for adjustments.


To create a smooth flipbook animation, start by working backward—begin drawing on the last page and move toward the front. This helps maintain consistency, as you can see the previous frame while drawing the next. Plan your animation in advance by visualizing the movement you want to create, ensuring a clear sequence of events. Keep movements small and gradual—subtle changes between frames make the animation smoother, while large jumps can look jerky. Start with a pencil so you can easily erase mistakes and improve your drawings for a smooth final animation.


When children create their first flipbook, they often start by drawing a character and attempting to animate it, especially if they enjoy drawing. However, those who lack confidence in their artistic skills may hesitate to begin, fearing their drawings aren’t good enough. This can lead to frustration for both groups—skilled artists may struggle with creating smooth animation, while hesitant students may feel discouraged before they start. A better approach is to begin with simple drawings to understand the basics of animation. Here are three easy starter flipbooks:


Moving Dots: Start by drawing a large dot on the first page of your flipbook. Decide how you want it to move—will it bounce, slide, or zig-zag? Plan its path and use the light to peek through the pages, helping you place each dot in the right spot. Aim for about 30 pages, making sure the dot moves slightly between each one. If it jumps too far, the animation will look choppy instead of smooth. Once you’ve got the hang of animating a single dot, try adding more to create patterns and watch how they shift as you flip.


Rambling line: Draw a line on the last page of your flipbook and decide how it will move—will it curve, zigzag, or twist? Make small angle changes on each page to keep the movement smooth. If the shifts are too big, the animation may look jumpy. Once you’ve mastered one line, try adding more or combining lines with your dot animations to create intricate patterns and motion.


Stick People: Once you’ve practiced animating dots and lines, it’s time to bring a character to life. Use the back of your sticky notes or a fresh flipbook and start with a simple stick figure—just a circle for the head and lines for the body, arms, and legs. Think about what your stick figure will do. Will it dance, jump, or tumble? Begin with small movements, like a little jig, a cartwheel, or a simple wave. As you get more comfortable, try adding more complex actions, like throwing a ball or striking a superhero pose.

Finally, to flip a flipbook smoothly, start by holding it in your dominant hand with your thumb near the bound edge. For better control, flip from the tip of your thumb, rocking it slightly as you go. Keep your fingers close together and slightly curved to create a smooth surface for your thumb to glide over. A steady rhythm and light, even pressure will help avoid jerky movements. Try different flipping speeds to see what works best—slower flips let you study the motion, while faster flips create a smoother animation. With a little practice, you’ll get the perfect speed and rhythm for the best effect.

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